--- AJLmod R2 ---
- First install basic AvP 2 (the game).
- Then official patch to AvP 2 (22.214.171.124).
- Then multiplayer mappack patch (it includes 4 maps - Stronghold, fury151 and 2 more (can't recall sure what they were...), you need that mappack only for joining servers if they run those maps).
- Then AJLmod R1 (just for basic data allowing R2 work)
- Then AJlmod R2
As Sierra shut masterservers down few years ago, the internal server listing isn't working (you can't find and join any servers running if try from AvP 2 internal server listing).
There is patch called "Savior patch" or similar that put internal server listing back on but it ain't working with R2 if I recall right.
I myself use another method that was created on same time period for allowing join (it's stolen from Gamespy join system I think). At desktop where R2 icon is, I write IP number and port number after the game launching command file. This allows me to join simply by clicking desktop icon if the server is running and inserted IP/port numbers are correct.
I have instructions for it here -> http://ajlforums.forumotion.com/t164-lv-426-server#2380
This is very simple and working way, hardest work is understand correctly where to add that IP/port line.
Host by launching game (non-dedicated or dedicated, difference is internal timescale corrupting if hosting dedicated servers with too fast computer (core processors) + crash bug with harppoon rifle when reloading it).
There is "file" recently made by VX (was it him
) that reset timescale back to normal and it's one good file I admit (timescale at Russian Bears is normal now, lot better matches going again).
If you can't get that file and want host with fast comps I suggest non-dedicated as game runs how it's designed to run (no instant projectiles from other side of map to other. (Imagine seeker bolt flying instantly
--- AJLmod BETA --- (R3)
No need for any previous AJLmod files, just basical AvP 2 install + patches and BETA install.
Server listing works in game, join by clicking server if active, host by launching game.
--- Can't join problems ---
Major reason for players hosting today (AJLmod) servers is modems they have, cause they all are router modems. This means your modem have internal firewall system that blocks other players from "pinging" your computer to see is there server running.
You have server running - player send data to your computer but your modem isn't allowing for it to "touch" your computer so that his computer could send data back to you that tells server is running.
It also block join attempts even if you have IP/port numbers right.
For solving this you have to open your "ports" on your modem, procedure is called "port forwarding" (it can be pain in the ass, but that who seeks knows).
This is most likely best site to start solving this puzzle -> http://portforward.com/
Minor reasons are operating systems (Windows) internal firewalls + virus protectors having firewalls. If you haven't allowed specific games run under them they can sometimes prevent joins (best idea is shut them down completely while playing, there is no "boogie man" crawling by your cables at you