(This is gona be long post - consisting three separate sections. I have to say cause I start this...again)
Tacto, Win98 ain't supporting todays flash drivers so I can't look what that thing is (video perhaps). I still would like to see what it is
- 1 -
Le Celticant is right, the work is too much (jegu too, and AJL and all others too).
I try imagine this in my head how much this realistically would take time for one person (me). I use few games as example to figure out difference (for myself).
Ok, I'm making game "Impossible Mission", from 80's when Commodore 64 was main thing (this is real game already made back there).
It's 2D platform arcade having singleplay only, it has 2 different models (agent and robot) + animation of electricity attack, few sound effects and some computer screens. Rest is mainly background drawings and statistics.
Agent most likely have few dozen animation - 5-7 for jumping, 2-3 for turn and 3-4 for running. Robot has 3-4 for turning and electricity got few too (2-4).
So this doesn't sound much, one person can actually do all that on few months. But before he can do that, he have to use maybe at least a year to learn coding, so we could keep this as few years work, and we get only 2D singleplay game, not even near 3D multiplay.
But this could be where one person can reach, that it still sounds reasonable and possible without game maker losing his intrest.
Next I try make 3D multiplay. I start making 1 model. Like Le Celticant says, one model takes hundreds of animations and time required to learn again how to do all that, is at least doubled, maybe tripled.
So I could say work required is multiplied by hundred, most likely more. The number I get last night thinking about this I could say it would take me 6 maybe 7 years to do what I plan and then I would reach only start which includes working basics where to expand for all that I have in my mind. And this requires me to concentrate majority of my time for this (no playing anymore, some other takes the throne of KING
So...this is way too much even for me. Even that I have play R2 and thinking about all this stuff nearly decade, still I didn't take it as work. I take it as intresting and do it just how much I like, but if I feel like I don't want do it now there wasn't nothing that force me to do it. That makes lot of difference, do it for own entertainment or forceful work.
So...I guess I too was an idiot who want, expect and believe it would be easy. Just take the motivation and do it.
- 2 -
This second section is for my new vision about VIP mod (which I get when speaking Finnish language
). Ok, ok, new engine is too much, let's get back to old one. But let's make it smaller so that it would not require too much again.
VIP mod have best models I guess, especially those alien and marine models (or skins for right expressions). Let's take only drone model for aliens and one marine model which looks most neutral to be marine without clear differences on personality (black dude, orange hair, female...).
Make it with deadly attitude like alien getting on fire ain't gona survive, it actually is forced to walk and stand mode and starts to scream hellishly and swinging it's arms and tails (just like it feels horrible pain). BETA blinding flames and so on...
- Put heavy fog on NV (simply can't see or differ anything beyond certain point).
- Pulse rifle/machinegun hitting chest or head kills instantly, only if hit is on limb alien can survive but limb is torn away.
Pistol requires clear hits to chest or head to have any real effect and pistol is lot more accurate but it's pistol that don't have enough power to kill alien from one bullet (3 to head 5 to chest, merely armor piercing bullet not armor-piercing high-explosive).
Hits to limbs by pistol won't kill alien and limb is torn apart only after some 10 bullet hit.
Hits to limbs cannot kill alien but they will be ripped off (there alien shows it's resilient to damage, if damage ain't at critical location like internal organs it will not be enough for alien to die).
Biting isn't any health pack or nothing, it's weapon of terror and for totally killing others. Alien have fast regeneration but no one in this universe heal itself by magic tricks. That's why first way was the best way. If there is something utterly pathetic it's alien biting ass and target still lives. Biting has to be done right at cranium or it will break original purpose.
So...idea goes like that (with rest of ideas)
Then we need one map to start, map that supports only this mod. Map which is designed by that marines ain't jumping and it looks like Aliens movie, it has darkness and hides where alien can hide before marine (only light can reveal it).
Alien getting close enough to marine leaves no change of survival for marine and marine getting alien at aim leaves only minimal change of survival for alien.
Aliens have numbers and can play that in mind, for marines it's game over man game over. If possible then somekind Counter Strike styled round where marine players have 1 live and aliens got 3, example. You dead, you wait till next round. But TDM goes too if this sounds too slow.
No player have any kind aiming reticules at his/her screen. It's lot harder to hit targets afar when you can't be sure is my aim right or not, this gives great feeling when you mood yourself for that.
And again for alien it's not even disadvantage as at close combat hitting is lot easier.
- 3 -
Then lastly is the idea I have created for over years here. As todays games are massive in every way then if I ever want or achieve what I like, I have to get the to past. When computer gaming was at begin, things were smaller, graphs were VGA based and models were 2D sprites, like Doom and Duke3D were.
If model example is lot simpler 2D then it all turns lot easier. 99% of players today most likely don't even consider playing games like these but that still ain't terminating the fact that even book can feel right just how it is - 2 colors, white and black, 1 texture, paper page.
So in the end and at the begin is the idea, the vision that determines does the game feel good. Graph can look good even that it has 256 colors if the artist have vision what looks good and feels right.
The game can look outside old and simple but if the core holds more possibilities than todays games together, then I say the game is good.
This also negates todays main problem - lag problems. Power of computers today could run game like that with hundreds of players without a single lag, maps could be so insane huge that we actually could make APC example which brings just what it does in real army - way to travel distances that by moving on foot could not be possible.
Map that really is 50km wide (just feel the feeling of sitting at dropship and waiting that one player who is pilot takes you and team to destination....Jeesus Christ I'm gona crap my pants
So if we use 640 * 480 resolution, VGA graphics, 2D models on 3D world and we know what we are looking for, we could make game that runs on strategical warfare level altering things dynamically by what players do at game. Game give changes for solo commandos operating just for themselfs and commanders who wish to construct fully working bases with AI controlled personels and other players who like to take role of sentry guards protecting base from infiltrating aliens.
And if you get pissed playing with other players, play alone, game goes on and do things by itself, you are just one piece on big picture.
If you again like to alien for change...think about that - you infiltrate base, base holds AI scientists, technics, guards and other workers. You can actually stay there undetected and pick right time to attack lone prey, lay hive on some dark place like not used cargo holds.
No one on marine side cannot realize you have infiltrated them if you keep undetected enough. Then if you manage cause disturbation enough (scientists get missing and research ain't progressing), command of marines gives mission to players playing marines - POSSIBLE ALIEN INFILTRATION, SEARCH & DESTROY AREA FOR POSSIBLE XENOMORPHS.
Then patrols start to flow in checking and you have huge complex where to hide (or already infested compound where dozens/hundreds of aliens slumber and "search & destroy" mission turns to "exterminate" mission).
This is story telling game at it's best - players write the story as they play.
And all this is still one piece on big picture. War goes on around all of you.
Something like that is my dream. Maybe it's just a dream...can't say, but what the life is without dreams